Started out thinking this was like nethack but the enemies didn't move.
Stuck with it and a few enjoyable hours later beat it, lots of fun. Loved the loot system!
Started off a little slow, but grew on me. Though it was gonna expand outwards (cookie clicker style), but liked the direction it went. Also imaginary friends :)
RPG mechanics + online competition = fun, though not enough variety in levels and gets a little same-y after a while.
quality production values
Enjoyed this game like 10 years ago (when I got the shareware version), however a lot of things could be more modernized. I mean, this is literally the same art, sound and voice as the old shareware games. Didn't think they were great then, and especially not great now.
Controls could use some simplification too, no reason why this couldn't be played with WASD+Mouse if you added in some more contextual UI clues.
Pretty fun, but the frustration comes from the controls (is my left guy the wasd, or the arrow keys?), which is something that could be addressed. Maybe some sort of indication which ball is which, etc, as well as some sort of UI indication if you're dangerously close to a "wrong" matching ball.
Nice music, and also why isn't the bottom half of the screen used?
The game was a mobile port, so the unused space is where your thumbs would be originally. I previously had visual indication of which hand/controls controlled which node, but people complained about them so they were removed.
lol@panty shot and other misc fanservice
fighting waves of slow moving goblins for the first 20 minutes, wasn't a whole lot of variety.
saw all these other areas waaaaay off later in the map, a shame they take so long to unlock though
Text was too tiny, though music was nice. Got super intense in the last two levels, though the first two were pretty ZZZZZZZZ
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